![]() ![]() WatchTower: placeable on neutral terrain (maximum 4) to protect your distant Mines. ManTrap: more expensive but placeable on neutral terrain. Church: stronger, expensive, maximum of 3, the house for your Priest, place it carefully. WarriorPriest: this peaceful man now fights with Divine Inspiration when under attack. Castle: build it right on the 'white line' with Pitch placeable outside your estate Gives better defense against Siege Camps. Pitch: now placeable on neutral terrain. Hoardings: double hitpoints so you can finally use the Oil Smelter. Walls, Towers, Gates are much stronger for longer Sieges. Mill: double Wood Cost, so the Bread production starts slowly. Weapon Workshops: number is limited, selling Weapons is much more difficult. Candles: selling less profitable, no more winning-by-things-falling-from-the-Sky. Wheat Farms are less productive, so winning with Bread-only is difficult. Resources: sell and buy prices changed. I feel your pain and we have to carry this burning Cross. Of course, for the most noble Knights, this is still not hard enough. In your dreams you will relive the numerous attacks. Like the Templars, expect sleepless nights. It can take 6 hours or more in some maps but you wanted a real fight, isn't it? To motivate some of you, I did beat the team Wolf-Sultana-Richard. This ain't exactly easy, but you can always start with one weak AI Lord and give yourself an advantage in starting goods. Templars Nightmare works best in Skirmish when fighting 3 AI opponents. Also, the mod is not tested for the Princess and the Pig although it should work. A few buildings have a maximum number because better solutions require heavy modding. The mod is for Single Player Skirmish, but there are rumors that it can be used in Multiplayer.īecause it's safe and no fundamental things are changed, there is a downside. The mod is made for games installed from Steam, but works for other versions also. The mod is completely uninstalled when you put 1 original file back (assets.v). Only numbers, nothing more, no graphic changes, no dark scripts. The changes are in 3 xml-files in the assets.v file. Siege Weapons are produced more slowly and are less effective. So you have some units around 10 Gold, the Pikeman and Ranger at 20-25 Gold and then the expensive Swordsman (50), Sergeant (150) and Knight (300). Especially the ManatArms who serves as a counterunit for Archers. Don?t expect miracles from your Priests, although they believe in resurrection?Ĭonsript and ManatArms have become serious units. And to add some fun, Warrior Priests now fight back. There are also new tactical options, like placing WatchTowers and ManTraps outside your territory. ![]() ![]() ![]() Stronger Walls and Hoardings bring the Oilsmelter back to life. You have more ways to defend your Castle. You can expect serious Castle Sieges with a variety of units. The domination of Knights and Trebuchets has come to an end. Think before you build, or your coffin will soon be sent to England. Templars Nightmare gives you a more realistic and difficult economy. Now it's time to separate the men from the boys. The economy is quite simple and you win by spawning Knights and Trebs.īut let's face it, the Desert has always been a harsh environment and the Crusades in Medieval times were definitely not a walk in the park. Stronghold Crusader 2 is a great game but the original version could be a bit more entertaining. Templars Nightmare, hardcore Economy and real Castle Sieges! ![]()
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